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Current File : //home/corals/old/lib/web/jquery/ui-modules/widgets/spinner.js
/*!
 * jQuery UI Spinner 1.13.2
 * http://jqueryui.com
 *
 * Copyright jQuery Foundation and other contributors
 * Released under the MIT license.
 * http://jquery.org/license
 */

//>>label: Spinner
//>>group: Widgets
//>>description: Displays buttons to easily input numbers via the keyboard or mouse.
//>>docs: http://api.jqueryui.com/spinner/
//>>demos: http://jqueryui.com/spinner/
//>>css.structure: ../../themes/base/core.css
//>>css.structure: ../../themes/base/spinner.css
//>>css.theme: ../../themes/base/theme.css

( function( factory ) {
    "use strict";

    if ( typeof define === "function" && define.amd ) {

        // AMD. Register as an anonymous module.
        define( [
            "jquery",
            "./button",
            "../version",
            "../keycode",
            "../safe-active-element",
            "../widget"
        ], factory );
    } else {

        // Browser globals
        factory( jQuery );
    }
} )( function( $ ) {
    "use strict";

    function spinnerModifier( fn ) {
        return function() {
            var previous = this.element.val();
            fn.apply( this, arguments );
            this._refresh();
            if ( previous !== this.element.val() ) {
                this._trigger( "change" );
            }
        };
    }

    $.widget( "ui.spinner", {
        version: "1.13.2",
        defaultElement: "<input>",
        widgetEventPrefix: "spin",
        options: {
            classes: {
                "ui-spinner": "ui-corner-all",
                "ui-spinner-down": "ui-corner-br",
                "ui-spinner-up": "ui-corner-tr"
            },
            culture: null,
            icons: {
                down: "ui-icon-triangle-1-s",
                up: "ui-icon-triangle-1-n"
            },
            incremental: true,
            max: null,
            min: null,
            numberFormat: null,
            page: 10,
            step: 1,

            change: null,
            spin: null,
            start: null,
            stop: null
        },

        _create: function() {

            // handle string values that need to be parsed
            this._setOption( "max", this.options.max );
            this._setOption( "min", this.options.min );
            this._setOption( "step", this.options.step );

            // Only format if there is a value, prevents the field from being marked
            // as invalid in Firefox, see #9573.
            if ( this.value() !== "" ) {

                // Format the value, but don't constrain.
                this._value( this.element.val(), true );
            }

            this._draw();
            this._on( this._events );
            this._refresh();

            // Turning off autocomplete prevents the browser from remembering the
            // value when navigating through history, so we re-enable autocomplete
            // if the page is unloaded before the widget is destroyed. #7790
            this._on( this.window, {
                beforeunload: function() {
                    this.element.removeAttr( "autocomplete" );
                }
            } );
        },

        _getCreateOptions: function() {
            var options = this._super();
            var element = this.element;

            $.each( [ "min", "max", "step" ], function( i, option ) {
                var value = element.attr( option );
                if ( value != null && value.length ) {
                    options[ option ] = value;
                }
            } );

            return options;
        },

        _events: {
            keydown: function( event ) {
                if ( this._start( event ) && this._keydown( event ) ) {
                    event.preventDefault();
                }
            },
            keyup: "_stop",
            focus: function() {
                this.previous = this.element.val();
            },
            blur: function( event ) {
                if ( this.cancelBlur ) {
                    delete this.cancelBlur;
                    return;
                }

                this._stop();
                this._refresh();
                if ( this.previous !== this.element.val() ) {
                    this._trigger( "change", event );
                }
            },
            mousewheel: function( event, delta ) {
                var activeElement = $.ui.safeActiveElement( this.document[ 0 ] );
                var isActive = this.element[ 0 ] === activeElement;

                if ( !isActive || !delta ) {
                    return;
                }

                if ( !this.spinning && !this._start( event ) ) {
                    return false;
                }

                this._spin( ( delta > 0 ? 1 : -1 ) * this.options.step, event );
                clearTimeout( this.mousewheelTimer );
                this.mousewheelTimer = this._delay( function() {
                    if ( this.spinning ) {
                        this._stop( event );
                    }
                }, 100 );
                event.preventDefault();
            },
            "mousedown .ui-spinner-button": function( event ) {
                var previous;

                // We never want the buttons to have focus; whenever the user is
                // interacting with the spinner, the focus should be on the input.
                // If the input is focused then this.previous is properly set from
                // when the input first received focus. If the input is not focused
                // then we need to set this.previous based on the value before spinning.
                previous = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] ) ?
                    this.previous : this.element.val();
                function checkFocus() {
                    var isActive = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] );
                    if ( !isActive ) {
                        this.element.trigger( "focus" );
                        this.previous = previous;

                        // support: IE
                        // IE sets focus asynchronously, so we need to check if focus
                        // moved off of the input because the user clicked on the button.
                        this._delay( function() {
                            this.previous = previous;
                        } );
                    }
                }

                // Ensure focus is on (or stays on) the text field
                event.preventDefault();
                checkFocus.call( this );

                // Support: IE
                // IE doesn't prevent moving focus even with event.preventDefault()
                // so we set a flag to know when we should ignore the blur event
                // and check (again) if focus moved off of the input.
                this.cancelBlur = true;
                this._delay( function() {
                    delete this.cancelBlur;
                    checkFocus.call( this );
                } );

                if ( this._start( event ) === false ) {
                    return;
                }

                this._repeat( null, $( event.currentTarget )
                    .hasClass( "ui-spinner-up" ) ? 1 : -1, event );
            },
            "mouseup .ui-spinner-button": "_stop",
            "mouseenter .ui-spinner-button": function( event ) {

                // button will add ui-state-active if mouse was down while mouseleave and kept down
                if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
                    return;
                }

                if ( this._start( event ) === false ) {
                    return false;
                }
                this._repeat( null, $( event.currentTarget )
                    .hasClass( "ui-spinner-up" ) ? 1 : -1, event );
            },

            // TODO: do we really want to consider this a stop?
            // shouldn't we just stop the repeater and wait until mouseup before
            // we trigger the stop event?
            "mouseleave .ui-spinner-button": "_stop"
        },

        // Support mobile enhanced option and make backcompat more sane
        _enhance: function() {
            this.uiSpinner = this.element
                .attr( "autocomplete", "off" )
                .wrap( "<span>" )
                .parent()

                // Add buttons
                .append(
                    "<a></a><a></a>"
                );
        },

        _draw: function() {
            this._enhance();

            this._addClass( this.uiSpinner, "ui-spinner", "ui-widget ui-widget-content" );
            this._addClass( "ui-spinner-input" );

            this.element.attr( "role", "spinbutton" );

            // Button bindings
            this.buttons = this.uiSpinner.children( "a" )
                .attr( "tabIndex", -1 )
                .attr( "aria-hidden", true )
                .button( {
                    classes: {
                        "ui-button": ""
                    }
                } );

            // TODO: Right now button does not support classes this is already updated in button PR
            this._removeClass( this.buttons, "ui-corner-all" );

            this._addClass( this.buttons.first(), "ui-spinner-button ui-spinner-up" );
            this._addClass( this.buttons.last(), "ui-spinner-button ui-spinner-down" );
            this.buttons.first().button( {
                "icon": this.options.icons.up,
                "showLabel": false
            } );
            this.buttons.last().button( {
                "icon": this.options.icons.down,
                "showLabel": false
            } );

            // IE 6 doesn't understand height: 50% for the buttons
            // unless the wrapper has an explicit height
            if ( this.buttons.height() > Math.ceil( this.uiSpinner.height() * 0.5 ) &&
                this.uiSpinner.height() > 0 ) {
                this.uiSpinner.height( this.uiSpinner.height() );
            }
        },

        _keydown: function( event ) {
            var options = this.options,
                keyCode = $.ui.keyCode;

            switch ( event.keyCode ) {
                case keyCode.UP:
                    this._repeat( null, 1, event );
                    return true;
                case keyCode.DOWN:
                    this._repeat( null, -1, event );
                    return true;
                case keyCode.PAGE_UP:
                    this._repeat( null, options.page, event );
                    return true;
                case keyCode.PAGE_DOWN:
                    this._repeat( null, -options.page, event );
                    return true;
            }

            return false;
        },

        _start: function( event ) {
            if ( !this.spinning && this._trigger( "start", event ) === false ) {
                return false;
            }

            if ( !this.counter ) {
                this.counter = 1;
            }
            this.spinning = true;
            return true;
        },

        _repeat: function( i, steps, event ) {
            i = i || 500;

            clearTimeout( this.timer );
            this.timer = this._delay( function() {
                this._repeat( 40, steps, event );
            }, i );

            this._spin( steps * this.options.step, event );
        },

        _spin: function( step, event ) {
            var value = this.value() || 0;

            if ( !this.counter ) {
                this.counter = 1;
            }

            value = this._adjustValue( value + step * this._increment( this.counter ) );

            if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false ) {
                this._value( value );
                this.counter++;
            }
        },

        _increment: function( i ) {
            var incremental = this.options.incremental;

            if ( incremental ) {
                return typeof incremental === "function" ?
                    incremental( i ) :
                    Math.floor( i * i * i / 50000 - i * i / 500 + 17 * i / 200 + 1 );
            }

            return 1;
        },

        _precision: function() {
            var precision = this._precisionOf( this.options.step );
            if ( this.options.min !== null ) {
                precision = Math.max( precision, this._precisionOf( this.options.min ) );
            }
            return precision;
        },

        _precisionOf: function( num ) {
            var str = num.toString(),
                decimal = str.indexOf( "." );
            return decimal === -1 ? 0 : str.length - decimal - 1;
        },

        _adjustValue: function( value ) {
            var base, aboveMin,
                options = this.options;

            // Make sure we're at a valid step
            // - find out where we are relative to the base (min or 0)
            base = options.min !== null ? options.min : 0;
            aboveMin = value - base;

            // - round to the nearest step
            aboveMin = Math.round( aboveMin / options.step ) * options.step;

            // - rounding is based on 0, so adjust back to our base
            value = base + aboveMin;

            // Fix precision from bad JS floating point math
            value = parseFloat( value.toFixed( this._precision() ) );

            // Clamp the value
            if ( options.max !== null && value > options.max ) {
                return options.max;
            }
            if ( options.min !== null && value < options.min ) {
                return options.min;
            }

            return value;
        },

        _stop: function( event ) {
            if ( !this.spinning ) {
                return;
            }

            clearTimeout( this.timer );
            clearTimeout( this.mousewheelTimer );
            this.counter = 0;
            this.spinning = false;
            this._trigger( "stop", event );
        },

        _setOption: function( key, value ) {
            var prevValue, first, last;

            if ( key === "culture" || key === "numberFormat" ) {
                prevValue = this._parse( this.element.val() );
                this.options[ key ] = value;
                this.element.val( this._format( prevValue ) );
                return;
            }

            if ( key === "max" || key === "min" || key === "step" ) {
                if ( typeof value === "string" ) {
                    value = this._parse( value );
                }
            }
            if ( key === "icons" ) {
                first = this.buttons.first().find( ".ui-icon" );
                this._removeClass( first, null, this.options.icons.up );
                this._addClass( first, null, value.up );
                last = this.buttons.last().find( ".ui-icon" );
                this._removeClass( last, null, this.options.icons.down );
                this._addClass( last, null, value.down );
            }

            this._super( key, value );
        },

        _setOptionDisabled: function( value ) {
            this._super( value );

            this._toggleClass( this.uiSpinner, null, "ui-state-disabled", !!value );
            this.element.prop( "disabled", !!value );
            this.buttons.button( value ? "disable" : "enable" );
        },

        _setOptions: spinnerModifier( function( options ) {
            this._super( options );
        } ),

        _parse: function( val ) {
            if ( typeof val === "string" && val !== "" ) {
                val = window.Globalize && this.options.numberFormat ?
                    Globalize.parseFloat( val, 10, this.options.culture ) : +val;
            }
            return val === "" || isNaN( val ) ? null : val;
        },

        _format: function( value ) {
            if ( value === "" ) {
                return "";
            }
            return window.Globalize && this.options.numberFormat ?
                Globalize.format( value, this.options.numberFormat, this.options.culture ) :
                value;
        },

        _refresh: function() {
            this.element.attr( {
                "aria-valuemin": this.options.min,
                "aria-valuemax": this.options.max,

                // TODO: what should we do with values that can't be parsed?
                "aria-valuenow": this._parse( this.element.val() )
            } );
        },

        isValid: function() {
            var value = this.value();

            // Null is invalid
            if ( value === null ) {
                return false;
            }

            // If value gets adjusted, it's invalid
            return value === this._adjustValue( value );
        },

        // Update the value without triggering change
        _value: function( value, allowAny ) {
            var parsed;
            if ( value !== "" ) {
                parsed = this._parse( value );
                if ( parsed !== null ) {
                    if ( !allowAny ) {
                        parsed = this._adjustValue( parsed );
                    }
                    value = this._format( parsed );
                }
            }
            this.element.val( value );
            this._refresh();
        },

        _destroy: function() {
            this.element
                .prop( "disabled", false )
                .removeAttr( "autocomplete role aria-valuemin aria-valuemax aria-valuenow" );

            this.uiSpinner.replaceWith( this.element );
        },

        stepUp: spinnerModifier( function( steps ) {
            this._stepUp( steps );
        } ),
        _stepUp: function( steps ) {
            if ( this._start() ) {
                this._spin( ( steps || 1 ) * this.options.step );
                this._stop();
            }
        },

        stepDown: spinnerModifier( function( steps ) {
            this._stepDown( steps );
        } ),
        _stepDown: function( steps ) {
            if ( this._start() ) {
                this._spin( ( steps || 1 ) * -this.options.step );
                this._stop();
            }
        },

        pageUp: spinnerModifier( function( pages ) {
            this._stepUp( ( pages || 1 ) * this.options.page );
        } ),

        pageDown: spinnerModifier( function( pages ) {
            this._stepDown( ( pages || 1 ) * this.options.page );
        } ),

        value: function( newVal ) {
            if ( !arguments.length ) {
                return this._parse( this.element.val() );
            }
            spinnerModifier( this._value ).call( this, newVal );
        },

        widget: function() {
            return this.uiSpinner;
        }
    } );

// DEPRECATED
// TODO: switch return back to widget declaration at top of file when this is removed
    if ( $.uiBackCompat !== false ) {

        // Backcompat for spinner html extension points
        $.widget( "ui.spinner", $.ui.spinner, {
            _enhance: function() {
                this.uiSpinner = this.element
                    .attr( "autocomplete", "off" )
                    .wrap( this._uiSpinnerHtml() )
                    .parent()

                    // Add buttons
                    .append( this._buttonHtml() );
            },
            _uiSpinnerHtml: function() {
                return "<span>";
            },

            _buttonHtml: function() {
                return "<a></a><a></a>";
            }
        } );
    }

    return $.ui.spinner;

} );

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