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/** * Copyright 2019 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /// <reference types="node" /> import { ExecutionContext } from './ExecutionContext.js'; import { Page } from './Page.js'; import { CDPSession } from './Connection.js'; import { KeyInput } from './USKeyboardLayout.js'; import { FrameManager, Frame } from './FrameManager.js'; import { Protocol } from 'devtools-protocol'; import { EvaluateFn, SerializableOrJSHandle, EvaluateFnReturnType, EvaluateHandleFn, WrapElementHandle, UnwrapPromiseLike } from './EvalTypes.js'; export interface BoxModel { content: Array<{ x: number; y: number; }>; padding: Array<{ x: number; y: number; }>; border: Array<{ x: number; y: number; }>; margin: Array<{ x: number; y: number; }>; width: number; height: number; } /** * @public */ export interface BoundingBox { /** * the x coordinate of the element in pixels. */ x: number; /** * the y coordinate of the element in pixels. */ y: number; /** * the width of the element in pixels. */ width: number; /** * the height of the element in pixels. */ height: number; } /** * @internal */ export declare function createJSHandle(context: ExecutionContext, remoteObject: Protocol.Runtime.RemoteObject): JSHandle; /** * Represents an in-page JavaScript object. JSHandles can be created with the * {@link Page.evaluateHandle | page.evaluateHandle} method. * * @example * ```js * const windowHandle = await page.evaluateHandle(() => window); * ``` * * JSHandle prevents the referenced JavaScript object from being garbage-collected * unless the handle is {@link JSHandle.dispose | disposed}. JSHandles are auto- * disposed when their origin frame gets navigated or the parent context gets destroyed. * * JSHandle instances can be used as arguments for {@link Page.$eval}, * {@link Page.evaluate}, and {@link Page.evaluateHandle}. * * @public */ export declare class JSHandle { /** * @internal */ _context: ExecutionContext; /** * @internal */ _client: CDPSession; /** * @internal */ _remoteObject: Protocol.Runtime.RemoteObject; /** * @internal */ _disposed: boolean; /** * @internal */ constructor(context: ExecutionContext, client: CDPSession, remoteObject: Protocol.Runtime.RemoteObject); /** Returns the execution context the handle belongs to. */ executionContext(): ExecutionContext; /** * This method passes this handle as the first argument to `pageFunction`. * If `pageFunction` returns a Promise, then `handle.evaluate` would wait * for the promise to resolve and return its value. * * @example * ```js * const tweetHandle = await page.$('.tweet .retweets'); * expect(await tweetHandle.evaluate(node => node.innerText)).toBe('10'); * ``` */ evaluate<T extends EvaluateFn>(pageFunction: T | string, ...args: SerializableOrJSHandle[]): Promise<UnwrapPromiseLike<EvaluateFnReturnType<T>>>; /** * This method passes this handle as the first argument to `pageFunction`. * * @remarks * * The only difference between `jsHandle.evaluate` and * `jsHandle.evaluateHandle` is that `jsHandle.evaluateHandle` * returns an in-page object (JSHandle). * * If the function passed to `jsHandle.evaluateHandle` returns a Promise, * then `evaluateHandle.evaluateHandle` waits for the promise to resolve and * returns its value. * * See {@link Page.evaluateHandle} for more details. */ evaluateHandle<HandleType extends JSHandle = JSHandle>(pageFunction: EvaluateHandleFn, ...args: SerializableOrJSHandle[]): Promise<HandleType>; /** Fetches a single property from the referenced object. */ getProperty(propertyName: string): Promise<JSHandle | undefined>; /** * The method returns a map with property names as keys and JSHandle * instances for the property values. * * @example * ```js * const listHandle = await page.evaluateHandle(() => document.body.children); * const properties = await listHandle.getProperties(); * const children = []; * for (const property of properties.values()) { * const element = property.asElement(); * if (element) * children.push(element); * } * children; // holds elementHandles to all children of document.body * ``` */ getProperties(): Promise<Map<string, JSHandle>>; /** * Returns a JSON representation of the object. * * @remarks * * The JSON is generated by running {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify | JSON.stringify} * on the object in page and consequent {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/parse | JSON.parse} in puppeteer. * **NOTE** The method throws if the referenced object is not stringifiable. */ jsonValue(): Promise<Record<string, unknown>>; /** * Returns either `null` or the object handle itself, if the object handle is * an instance of {@link ElementHandle}. */ asElement(): ElementHandle | null; /** * Stops referencing the element handle, and resolves when the object handle is * successfully disposed of. */ dispose(): Promise<void>; /** * Returns a string representation of the JSHandle. * * @remarks Useful during debugging. */ toString(): string; } /** * ElementHandle represents an in-page DOM element. * * @remarks * * ElementHandles can be created with the {@link Page.$} method. * * ```js * const puppeteer = require('puppeteer'); * * (async () => { * const browser = await puppeteer.launch(); * const page = await browser.newPage(); * await page.goto('https://example.com'); * const hrefElement = await page.$('a'); * await hrefElement.click(); * // ... * })(); * ``` * * ElementHandle prevents the DOM element from being garbage-collected unless the * handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed * when their origin frame gets navigated. * * ElementHandle instances can be used as arguments in {@link Page.$eval} and * {@link Page.evaluate} methods. * * If you're using TypeScript, ElementHandle takes a generic argument that * denotes the type of element the handle is holding within. For example, if you * have a handle to a `<select>` element, you can type it as * `ElementHandle<HTMLSelectElement>` and you get some nicer type checks. * * @public */ export declare class ElementHandle<ElementType extends Element = Element> extends JSHandle { private _page; private _frameManager; /** * @internal */ constructor(context: ExecutionContext, client: CDPSession, remoteObject: Protocol.Runtime.RemoteObject, page: Page, frameManager: FrameManager); asElement(): ElementHandle<ElementType> | null; /** * Resolves to the content frame for element handles referencing * iframe nodes, or null otherwise */ contentFrame(): Promise<Frame | null>; private _scrollIntoViewIfNeeded; private _clickablePoint; private _getBoxModel; private _fromProtocolQuad; private _intersectQuadWithViewport; /** * This method scrolls element into view if needed, and then * uses {@link Page.mouse} to hover over the center of the element. * If the element is detached from DOM, the method throws an error. */ hover(): Promise<void>; /** * This method scrolls element into view if needed, and then * uses {@link Page.mouse} to click in the center of the element. * If the element is detached from DOM, the method throws an error. */ click(options?: ClickOptions): Promise<void>; /** * Triggers a `change` and `input` event once all the provided options have been * selected. If there's no `<select>` element matching `selector`, the method * throws an error. * * @example * ```js * handle.select('blue'); // single selection * handle.select('red', 'green', 'blue'); // multiple selections * ``` * @param values - Values of options to select. If the `<select>` has the * `multiple` attribute, all values are considered, otherwise only the first * one is taken into account. */ select(...values: string[]): Promise<string[]>; /** * This method expects `elementHandle` to point to an * {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}. * @param filePaths - Sets the value of the file input to these paths. * If some of the `filePaths` are relative paths, then they are resolved * relative to the {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory} */ uploadFile(...filePaths: string[]): Promise<void>; /** * This method scrolls element into view if needed, and then uses * {@link Touchscreen.tap} to tap in the center of the element. * If the element is detached from DOM, the method throws an error. */ tap(): Promise<void>; /** * Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element. */ focus(): Promise<void>; /** * Focuses the element, and then sends a `keydown`, `keypress`/`input`, and * `keyup` event for each character in the text. * * To press a special key, like `Control` or `ArrowDown`, * use {@link ElementHandle.press}. * * @example * ```js * await elementHandle.type('Hello'); // Types instantly * await elementHandle.type('World', {delay: 100}); // Types slower, like a user * ``` * * @example * An example of typing into a text field and then submitting the form: * * ```js * const elementHandle = await page.$('input'); * await elementHandle.type('some text'); * await elementHandle.press('Enter'); * ``` */ type(text: string, options?: { delay: number; }): Promise<void>; /** * Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}. * * @remarks * If `key` is a single character and no modifier keys besides `Shift` * are being held down, a `keypress`/`input` event will also be generated. * The `text` option can be specified to force an input event to be generated. * * **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift` * will type the text in upper case. * * @param key - Name of key to press, such as `ArrowLeft`. * See {@link KeyInput} for a list of all key names. */ press(key: KeyInput, options?: PressOptions): Promise<void>; /** * This method returns the bounding box of the element (relative to the main frame), * or `null` if the element is not visible. */ boundingBox(): Promise<BoundingBox | null>; /** * This method returns boxes of the element, or `null` if the element is not visible. * * @remarks * * Boxes are represented as an array of points; * Each Point is an object `{x, y}`. Box points are sorted clock-wise. */ boxModel(): Promise<BoxModel | null>; /** * This method scrolls element into view if needed, and then uses * {@link Page.screenshot} to take a screenshot of the element. * If the element is detached from DOM, the method throws an error. */ screenshot(options?: {}): Promise<string | Buffer | void>; /** * Runs `element.querySelector` within the page. If no element matches the selector, * the return value resolves to `null`. */ $(selector: string): Promise<ElementHandle | null>; /** * Runs `element.querySelectorAll` within the page. If no elements match the selector, * the return value resolves to `[]`. */ $$(selector: string): Promise<ElementHandle[]>; /** * This method runs `document.querySelector` within the element and passes it as * the first argument to `pageFunction`. If there's no element matching `selector`, * the method throws an error. * * If `pageFunction` returns a Promise, then `frame.$eval` would wait for the promise * to resolve and return its value. * * @example * ```js * const tweetHandle = await page.$('.tweet'); * expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe('100'); * expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe('10'); * ``` */ $eval<ReturnType>(selector: string, pageFunction: (element: Element, ...args: unknown[]) => ReturnType | Promise<ReturnType>, ...args: SerializableOrJSHandle[]): Promise<WrapElementHandle<ReturnType>>; /** * This method runs `document.querySelectorAll` within the element and passes it as * the first argument to `pageFunction`. If there's no element matching `selector`, * the method throws an error. * * If `pageFunction` returns a Promise, then `frame.$$eval` would wait for the * promise to resolve and return its value. * * @example * ```html * <div class="feed"> * <div class="tweet">Hello!</div> * <div class="tweet">Hi!</div> * </div> * ``` * * @example * ```js * const feedHandle = await page.$('.feed'); * expect(await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))) * .toEqual(['Hello!', 'Hi!']); * ``` */ $$eval<ReturnType>(selector: string, pageFunction: (elements: Element[], ...args: unknown[]) => ReturnType | Promise<ReturnType>, ...args: SerializableOrJSHandle[]): Promise<WrapElementHandle<ReturnType>>; /** * The method evaluates the XPath expression relative to the elementHandle. * If there are no such elements, the method will resolve to an empty array. * @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate} */ $x(expression: string): Promise<ElementHandle[]>; /** * Resolves to true if the element is visible in the current viewport. */ isIntersectingViewport(): Promise<boolean>; } /** * @public */ export interface ClickOptions { /** * Time to wait between `mousedown` and `mouseup` in milliseconds. * * @defaultValue 0 */ delay?: number; /** * @defaultValue 'left' */ button?: 'left' | 'right' | 'middle'; /** * @defaultValue 1 */ clickCount?: number; } /** * @public */ export interface PressOptions { /** * Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0. */ delay?: number; /** * If specified, generates an input event with this text. */ text?: string; } //# sourceMappingURL=JSHandle.d.ts.map